Sci-fi City All-star Blood Bowl
Season II

Regular Season: March 8th - June 5th
Schedule: As many games as you can play!
Spring Madness Tournament: April 4th
Mayday! Mayday! Tournament: May 9th
DungeonBowl Tournament: June 6th

Rules Set: Blood Bowl Living Rulebook 5.0 + 2008 Rules Review

All teams in the LRB5.0+ and the expansion teams are allowed in Season II. Coaches may run up to 2 teams at a time - but may never share any resources between their two teams (per the rules on p. 24 of the LRB). Coaches may utilize the League Challenges rules found on p. 31.

Spiraling Expenses are the same as in last season. (Namely, starting at 1,250,000 gp and increasing every 100,000 thereafter.)

The Teams

Arnheim Seadragons (Dark Elf)
Coach: Mark Packard

D. Beards (Dwarf)
Coach: Adam Bailey

Da Hulk (Orcs)
Coach: Brad Butler

Four Linemen of the Apocalypse (Chaos)
Coach: Jamie Sunners

Green Goblins (Goblin)
Coach: Daniel Hitschfeld

Hoo-Ras (Khemri)
Coach: Juan Gomez

Leaping Lizards of Lustria (Lizardmen)
Coach: Jake Castro

Lustria Lunatics (Lizardmen)
Coach: Ted Reebel

Mori Roquen (Dark Elf)
Coach: Greyson Wolf

Scorned Bovine (Chaos)
Coach: Michael Young

Sexy Beasts (Chaos)
Coach: Mat Andrews

Skaven Team (Skaven)
Coach: Adam Bailey

Siefiesiti Skinkidinks (Lizardmen)
Coach: Troy Hughes

Some Norse Guys (Norse)
Coach: Adam Paquin

Steam Punks (Human)
Coach: Ted Reebel

Stompa Bay Waagh! (Orc)
Coach: Troy Hughes

Team Malice (Vampire)
Coach: Allen Bloomer

Technomancers (Necromantic)
Coach: Juan Gomez

Tiranoc Tigers (High Elf)
Coach: John Petrelli

Wolfpack (Amazons)
Coach: Greyson Wolf

 

 

League Leaders

Wins
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Touchdowns
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   Player:

Casualties
   Team:
   Player:

MVP's
   Player:

Star Player Points
   Player:

Completed Passes
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Interceptions
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Fan Casualties
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Foul Casualties
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Tournament Info

All Tournaments this season will be one-day, three-round competitions beginning at 11 a.m. Each round will have a 2 1/2 hour time limit. "Miss Next Game" results will be waived between each round (and after the last round) of the tournament, but all other results stand. Players earn SPP as normal, and at the end of each match teams will earn normal winnings plus 10,000 gp.

Spring Madness Tournament: April 4th

It's Spring and Madness is in the air! The match-ups for each round will be randomized (no two teams play each other more than once). All inducements are legal, AND teams will get an extra 150,000 gp each round to spend only on Special Play cards. The winner will receive the coveted Chaos Goblet...


Mayday! Mayday! Tournament: May 2nd

Something is wrong with the weather... Match-ups each round will be Swiss-Style, with the first round decided by Team Value multiplied by Win-Loss ratio. (i.e. a team with TV of 300,000 that has a 5-5 record will have a tournament value of 150,000.) There will be special weather tables for each round! All inducements are allowed. The winner will receive the mysterious Weather Stick...


DungeonBowl Tournament: June 6th

To be held in the enormous Siefieciti Festival Caverns, this year's DungeonBowl tournament will be a welcome relief to teams and spectators alike as it features perfect BloodBowl weather all the time! (Note: All games will be played on normal pitches - the Caverns are just that big!)

The DungeonBowl will be a Swiss-style tournament, with the first round match-ups decided as in the Mayday! Mayday! Tournament. All inducements are allowed in the first two rounds. However, in the third round, EVERYONE who doesn't have to play will be watching the final match - no Star Player inducements allowed in the third round.

The winner will recieve the the coveted DungeonBowl Trophy, sponsored by the Ten Colleges of Magic.

Also at the end of the DungeonBowl, the Most Valuable Player of the Season award (most SPPs), the Most Dangerous Player of the Season award (most fan casualties), and the Foulest Player of the Season award (most casualties via fouls) will all be awarded. (Note that these totals all start at zero for Season II! We'll get into lifetime awards later...)